The War has Begun!
Due to Towny resetting March 30th, the Towny Staff team have decided to enable Towny Wars.
What this means
This means that by default, all nations are in war. This will allow griefing, stealing, and raiding in all towns that belong to nations particpating in the war. If your nation is not particpating in war, then the towns will be not be affected by the war, you will remain neutral. However be aware that a nation must pay a fee or $100 per every Towny Day (Not 1 IRL Day). If the nation is unable to do that, then you will be thrown into war. A town may leave a nation at any point in time.
How it works
In order to attack other towns, players must stand in plots of another town. The plot must first be on the outter edge of the town, then you will be able to move closer towards the center as the outer plots have been defeated.
A single plot has 60 Health Points (HP), and a town spawn has 120 HP. Every 5 seconds that an enemy attacking the town stands in a plot, 1 HP will be lost. The entire town is defeated when the town spawn is destroyed, and a nation is defeated when the capital town's spawn is destroyed.
In order to regain health, a resident of the town or an ally must stand in the plot to bring it back to full health. If both an enemy and resident/ally are standing on the same plot, the HP will not change.
Points will be counted as such
1 Point per Plot
1 Point per Enemy Killed
10 Points for Defeating a Town
100 Points for Defeating a Nation
The War will end when one nation, or allied nation is remaining, or when time runs out. Good luck to those who decide to participate in the war!